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AI Insights · Timothy · October 2021

Top 5 Idler Games on Android in Australia Q3 2021

Discover the performance of the top 5 Idler Games apps on Android in Australia during Q3 2021, with insights into downloads, revenue, and active users.

Top 5 Idler Games on Android in Australia Q3 2021

The third quarter of 2021 saw interesting trends for the top Idler Games on the Android platform in Australia. Here’s a closer look at the performance of Stone Miner, Egg, Inc., Craftheim - Lumberjack Island, Idle Lumber Empire, and Craft Island - Woody Forest.

Stone Miner by ZPLAY Games saw an impressive rise in weekly downloads, starting at around 937 and peaking at 31.3K in mid-September. The game’s weekly revenue also climbed significantly, reaching approximately $1K towards the end of September. Active users mirrored this trend, with numbers growing from 910 to around 41.9K before stabilizing at 24.5K.

Egg, Inc. from Auxbrain Inc demonstrated a consistent performance. Weekly revenue remained relatively stable, hovering between $5.2K and $8.3K. Downloads showed a gradual decline from 3.7K to approximately 2.3K by the end of September, while active users maintained a steady presence, starting at 34.6K and ending at around 32.7K.

Craftheim - Lumberjack Island by CASUAL AZUR GAMES experienced a significant increase in weekly downloads, growing from 54 in late July to around 8.3K in early September. Revenue, however, remained modest, peaking at $91 in late August. Active users showed a remarkable increase, reaching approximately 13.6K by early September before stabilizing at 12.5K.

Idle Lumber Empire from AppQuantum saw fluctuations in its performance. Weekly revenue started at $4.8K in late June, peaking at $5.9K in mid-July, and then gradually declining to around $2.1K by the end of September. Downloads followed a similar pattern, starting at 5.3K and dropping to approximately 1.4K before picking up to 3.9K in late September. Active users varied, starting at 10K and ending at around 6.8K.

Craft Island - Woody Forest by Homa had a steady download rate, averaging around 1.6K weekly. Revenue remained modest, with peaks of $203 in mid-July and $164 in early September. Active users showed a consistent trend, starting at 10.8K and slightly decreasing to around 7.8K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021